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Environment Tiles (2014 - 2015)

These are some of a great number of modular assets I made for a jungle environment. The terrain pieces are tilable and the rocks can be rotated in any direction for maximum variation. For the trees, I made a lot of research into South American rainforest flora, to make sure they are as believable as possible. In total, I made around a dozen species. I didn’t have access to Speedtree or any similar tool, so all trees were made in Maya, ”by hand” or based on paint effects meshes. I wrote a lot of MEL scripts to speed up this process. Of course, since it was made for a Wii U game, they had to be seriously optimized. Most of the trees are around 100-1000 triangles, depending on their size and importance.